Project Phoenix Update #3 - Game Components
Game Components
Here is a picture of the various game components. You can click to expand and zoom into the image.
Starting at the 12-o'clock position, we have a preview of the Movement rules. The published copy of the rules will be "perfect" bound, not a spiral binding. To the right of the rules is a Yorktown-class heavy cruiser. Next to the ship form are the counters and maneuver templates. Each faction will have 4 ships, and there will be 2 variants of each ship, so 8 ships per faction for a total of 16 ships in the intro game.
At the 6-o'clock position is the 56-card deck of damage cards. Next are the dice, four of each color. Then the Command cards, where you will plot your ship's orders. Above the command cards is the Player Reference card with the sequence of play and a damage table for using standard 8-sided dice. Last is the Valarri Raider-class heavy cruiser. These are initial test copies of the components, but we expect to have more as soon as possible.