StarForce Commander Print-and-Play

Sale Price:$12.00 Original Price:$18.99
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This downloadable Print-and-Play PDF features both the game rules and game components.

Printable Components included:

  • Ship counters

  • Maneuver templates

  • Damage cards

  • Captain's Reference card

  • Command cards

  • Terrain

  • 18 ship forms

  • Dice sticker template

Once you complete your order, you will automatically be emailed a link to download your copy of StarForce Commander

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"Everything is a tactical tradeoff." 

StarForce Commander is a game of tactical starship combat. It uses streamlined and intuitive game mechanics, so it's easy to learn and, most importantly, fun to play. Your decisions and tactics, not merely dice rolls, will determine how the battle turns out. Whether you are a new cadet or a crusty old spacer, StarForce Commander is a fun and tactically rich game.

"Welcome aboard, Captain!"

As the Captain, you'll need to strike the right balance between arming weapons, maneuvering, reinforcing shields, targeting, and jamming. Get that balance right, and you'll have the edge over your opponent.

Weapons have firing arcs, and each ship has 4 shields surrounding it. Maneuver to bring your weapons to bear on weak enemy shields and "FIRE!" But be careful; the enemy will try to do the same to you. Weapons use colored 6-sided dice to determine damage. Just grab the right color dice for your weapons and the range to target. Dice results will be Light, Medium, Heavy, or weapon-specific Special hits. Damage is quickly resolved by drawing cards from the damage deck and applying the damage to the ship form.

Play on any surface; no hex maps are necessary. Ships move in one-inch increments, and turning is handled using turn rate templates for precise turns of 20, 25, 30, 35, 40, 45, or even 60 degrees. In general, the faster you are moving, the lower your turn rate will be.

Optional rules let you tailor the complexity to your preferences. Jump right into the command chair with the basic Quickstart rules to play a very basic “move and shoot” game or add the optional rules to make smaller battles more detailed and exciting. The choice is yours.

StarForce Commander lets you scale your battles to your preference. It has enough detail that a simple duel between 2 heavy cruisers is fun, tactically interesting and finished in about an hour. Equally important is that operating a ship is easy enough that you can promote yourself to commodore and play 3-4 ships efficiently, allowing squadron sized battles to be resolved in a 3-5 hour gaming session.

PLAYERS: 2 or more.

UNITS: Individual Starships

COMBAT SCALE: 1-4 Starships per player is ideal.

GAME TIME: Approximately 60 Minutes for every two ships in the battle.

MAP: Any surface.

Check out our intro video on YouTube: (274) StarForce Commander Intro Video - YouTube

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